Abstract
High-quality curated datasets are essential for training and evaluating AI approaches, but are often lacking in embodied interactive domains where language and physical action are intertwined. In particular, few datasets capture how people acquire motor skills in embodied tasks through verbal instruction over time. To address this gap, we introduce SimCoachCorpus: a unique dataset of race car simulator driving that enables the investigation of rich phenomena during guided and unguided motor skill acquisition. In this dataset, 29 humans were asked to drive in a driving simulator around a race track for approximately ninety minutes. Fifteen participants received one-on-one instruction from a professional performance driving coach, and 14 participants drove without coaching instruction. SimCoachCorpus includes features such as vehicle state and inputs, map (track boundaries and race-line), and cone landmarks. Additionally, these are synchronized with the coach's concurrent verbal feedback and additional terminal feedback at the end of each lap. We also provide high-quality annotations of high-level coaching categories for each concurrent feedback utterance, ratings on students' compliance with coaching advice, and self-reported cognitive load and emotional state of participants (gathered from surveys during the study). The final dataset includes over 20,000 concurrent feedback utterances, over 400 terminal feedback utterances, and over 40 hours of interactive driving data. Our naturalistic interactive dataset can be used to investigate motor learning dynamics, explore linguistic phenomena, and train computational models of teaching and learning. We demonstrate applications of this dataset for in-context learning, imitation learning, and topic modeling.
Dataset
Each participant drove around a race track in a high-fidelity driving simulator for roughly ninety minutes. Vehicle telemetry is synchronized with the coach's speech, so language and physical action can be studied together over time. The dataset includes:
• Vehicle state and inputs — full trajectories, controls, and dynamics.
• Map information — track boundaries, the optimal race-line, and cone landmarks.
• Concurrent verbal feedback — the coach's utterances during driving, time-aligned to trajectories.
• Terminal feedback — the coach's summary feedback at the end of each lap.
• High-level coaching annotations — category labels for every concurrent feedback utterance.
• Compliance ratings — how well students followed the coaching advice.
• Cognitive load & emotional state — self-reported survey responses collected during the study.
Applications
SimCoachCorpus can be used to investigate motor learning dynamics, explore linguistic phenomena, and train computational models of teaching and learning. In the paper, we demonstrate three applications:
• In-context learning — using coaching context to inform driving predictions.
• Imitation learning — learning driving policies from human trajectories.
• Topic modeling — uncovering structure in the coach's feedback language.